

My favorites include Diplomacy, Aristocratic, Offensive, Religious, Innovative, Quality, Trade and Naval. Something that was an issue with 1.5 in some regards. So there really are so many ways a player can play one country with regards to it's Idea Groups and it's great when it's not always so easy to choose which one is always the best. The +2 legitimacy policy is a lifesaver for those that want to steam roll early via vassal-integration and/or suffer from weak claimed heirs. Non-Western tech countries for example who could really use those early shock & cavalry bonuses plus the lovely early free diplomat and the -10% military tech reduction. Offensive is a must have imho but again many countries would be better off taking Aristocratic as their first military Idea. Innovative is a great Idea set but some countries would do better taking Expansion as a first admin Idea. To each their own as long as it works for you. Not even for OPM's and I do more than just fine without it but some players need that extra forcelimit or manpower to be successful. What Ideas are optimal and which are not is really determined by the country being played and the playstyle of the human player. Quality is great but just not as good as Offensive imho. Better leaders, manpower and force limits which are all more important early on than the benefits from Quality.


Offensive is better than Quality for so many reasons. Holstein Gottorp-Romanov a écrit :You do have a point with getting access to Forced March early on, but I found Quality to be the best to start with, to get that little upper-hand in the early game.
